Personnel RecordUnassigned
New character — not saved online

Campaign limits

Attribute points
Skill points
Hindrance cap
Starting funds
Core skills free at d4
Advances taken
Show build totals on export
How skill cost is worked out

1 point per step at or below the linked attribute, 2 points per step above it p10. The book gives a creation budget rather than a purchase order, so this costs your final die against your final attribute — the standard reading, but an interpretation.

What this doesn't contain

Edges and powers carry names, requirements, stat lines and page numbers, but no descriptions — those are in the book. Every entry has a notes field for your own summary.

Name
Ancestry
Gender
Occupation
RankNovice
Pace6
Parry2
Toughness4

Attributes

Armour name
Armour value
Toughness ±
Parry ±
Pace ±
Running die ± steps
Bennies at session start

Languages

Skills

The ± column is a permanent modifier from an Edge or Hindrance (e.g. Alertness +2 to Notice).

Hindrances

Hindrance points spent on

Edges (2 each)
Attribute steps (2 each)
Skill points (1 each)
Extra funds (1 each)

Edges

Arcane Background & powers

Arcane Background
Arcane skill
Power Points
Starting powers allowed

Weapons & attacks

NameDamageRangeAPRoFShotsMin StrWtStateNotes
Melee damage is Str + weapon die — your Strength is d4. Only carried and worn items count toward weight.

Gear

ItemCostWeightStateNotes

Advances

Description

Background

Other notes

Pace6
Parry2
Toughness4
RankNovice

Wounds

Fatigue

Bennies

Power Points

0

Weapons & ammo

Multi-Action

Current dice

Wound and Fatigue penalties and permanent modifiers already applied.

Powers

Conditions

Common rolls

Session notes

Retain for referenceNothing is stored on the server